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History
There have been
two versions of Pub Cricket played on the FPC over the years. It
probably started in a rather casual manner on about FPCVII, but
evolved into the demon version (known here as Test Cricket) on
FPCX. We can’t claim to have invented the game, but we don’t
know who did. Nor do we know who instigated it on the pub crawl.
The only thing we can be sure of is that I did the scoring, I
invented the rules of Test Cricket and I retired hurt after
taking on the heavy lagers on the notoriously bumpy wicket at
Albert Street, which was ultimately the death of the game. And
my front tooth.
So, if you’ve
stumbled across this site and are planning to attempt to play,
take my advice and stick to the One Day form of the game.
One Day Pub
Cricket:
Pub cricket in
its purest form is a simple game. For every drink you imbibe you
score runs, and every time you excrete (sweat excluded) you lose
a wicket (or two or three depending on the exact nature of the
excretion). A different drink scores a different number of runs,
according to the list below:
| Pint: |
30 runs |
| Half-pint: |
15 runs |
| 330ml bottle: |
20 runs |
| 275ml bottle:
|
15 runs |
| Glass of wine: |
15 runs |
| Shot and mixer: |
15 runs |
| Glass of Champagne: |
10 runs |
| Shot: |
10 runs |
| Any soft drink: |
1 runs |
For a number 1
you lose one wicket, and for a number 2 you lose 2 wickets.
Vomiting is a hat-trick, but for various technical reasons this
was never enforced (we didn’t come up with the rule until after
it was needed). I recommend you play with it in place though.
Bonus Runs are
scored for partnerships. If you manage to score 100 runs without
losing a wicket you score an extra 10 run bonus. The 10 runs do
not count towards the 100. And if you go on to score 200 runs
(including the 10 run bonus gained at 100) you get an additional
25 runs. This is where the game is won and lost. We saw Ed White
make 200 on a good wicket in FPCIX. He was helped by a set of
bunched pubs, a glass of champagne and a colostomy bag.
Test
Cricket:
One Day Pub
Cricket is heavily weighted in favour of beer drinkers, and was
therefore fairly unpopular with those who preferred stronger,
smaller drinks. So in the build-up to the grand celebration FPCX
the scoring was reassessed to fairly reflect the amount of
alcohol drunk and the volume of liquid. The calculation is based
on a complicated formula which gives a certain number of runs
for the non-alcoholic portion of a drink and 20 times that for
the alcoholic portion. So a Pint of 3% beer will score score
some runs for the 97% non-alcohol and more runs for the 3%
alcoholic quotient. This would have been fearsomely difficult to
calculate en route, and so a set of calculation tables was
created to provide easy reference on the day. This enabled the
scorer to easily find out how much a pint of Stella was worth as
opposed to a pint of Fosters. Under ODPC rules they would have
both scored 30 runs, but now the Stella (at 5.2%) scored 35 runs
and the Fosters (at 3.4%) scored 24 runs.
The scoring
system is the only difference between Test and One Day pub
cricket. So, what effect did it have? Well, it showed that beer
drinkers deserved the previous bias. Put simply they drink more,
both in terms of units of alcohol and volume of liquid. For
example, a shot of 40% spirit with a large (250ml) mixer only
scores 23 runs – less than a pint of Fosters. Large glasses of
wine fare better. A 250ml glass of 13% vino scores 33 runs, but
not many people drink wine on the FPC.
Ultimately, the
scoring system bit its inventor back. Looking to maximise the
runs early in my innings I chugged 6 or 7 pints of Kronenberg in
the tightly packed town centre pubs. On leaving the Sports Bar
disaster struck and, milli-second after attempting to recreate
the low wall leap of FPCIX, I found myself lying on the pavement
with a smashed face and half my front tooth hanging on by a
tread. This ended FPCX for me, and Pub Cricket forever.
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The scoring cards for FPCX and
FPCIX |